Removes the normal underwater mining-speed penalty while worn.
ENCHANTMENT
CALCULATOR.
Choose an item, compare every compatible enchantment, catch survival conflicts, and turn the finished build into exact costs, a share link, or a ready-to-run command.
Choose effects
Deals extra damage and briefly slows spiders, cave spiders, silverfish, endermites, and bees.
Prevents an equipped item from being removed in Survival until it breaks or the wearer dies.
Reduces explosion damage and explosion knockback.
Reduces how effectively the target's armor protects against a mace strike.
Calls lightning when a thrown trident hits an exposed target during a thunderstorm.
Adds more mace smash damage for every block fallen before impact.
Reduces the movement slowdown caused by water; level III reaches normal walking speed.
Increases mining and tool-use speed on blocks the tool can efficiently break.
Reduces fall damage and the damage from ender pearl teleports.
Sets a struck target on fire, with a longer burn at level II.
Reduces fire damage and the time the wearer remains burning.
Sets arrows fired from the bow on fire.
Increases or improves the drops from many mined blocks.
Temporarily freezes nearby water while walking and protects against magma block damage.
Deals additional trident damage to aquatic mobs in Java Edition.
Lets a bow fire normal arrows without consuming them, provided one arrow is carried.
Pushes struck targets farther away.
Increases mob drops and the chance of rare drops when the enchanted weapon earns the kill.
Returns a thrown trident to its owner; higher levels return it faster.
Improves the quality of fishing loot and reduces junk catches.
Propels the user forward during a spear attack; higher levels travel farther but cost more hunger.
Reduces the wait before a fish bites.
Uses collected experience to repair the held or equipped item instead of adding that XP to the bar.
Fires three crossbow projectiles in a spread while consuming one projectile.
Allows a crossbow arrow to pass through multiple entities and shields.
Increases damage dealt by arrows fired from a bow.
Reduces damage from arrows, thrown tridents, shulker bullets, and other projectiles.
Reduces most forms of damage after armor is applied.
Increases the knockback caused by bow-fired arrows.
Reduces crossbow loading time at each level.
Extends underwater breathing time and reduces the chance of drowning damage.
Launches the player with a thrown trident while in water or rain; the trident cannot be thrown normally.
Increases melee damage against all targets.
Makes many blocks drop themselves instead of their usual mined drops.
Deals extra damage to undead mobs such as zombies, skeletons, phantoms, and the Wither.
Increases movement speed on soul sand and soul soil while gradually wearing the boots.
Increases the damage dealt by a sword's sweep attack.
Increases movement speed while sneaking.
Has a chance to damage an attacker when the wearer is hit, at an extra durability cost.
Gives durability uses a chance not to consume durability, extending item life.
Makes the item disappear when its holder dies instead of dropping it.
Launches the attacker upward after a successful mace smash attack.
Build the item before spending levels
Different Minecraft items draw from different enchantment pools, and many desirable effects cannot coexist. The planner starts with the actual Java Edition 26.2 item tags, including copper equipment and the complete spear family, then prevents invalid enchantments and mutually exclusive combinations while survival simulation is active.
Understand table power and anvil cost
Each enchantment card shows its normal maximum, rarity, acquisition method, and official enchanting-power window for the chosen level. The finished build estimates a one-operation enchanted-book cost, applies Minecraft’s exponential prior-work penalty, and translates that level target into XP points and approximate bottles.
Experiment beyond survival
Disable survival limitations to attach any enchantment to any item, combine normally exclusive effects, and raise levels up to 255. The generated command uses Java 26.2 item components, while the share link preserves the selected item, levels, and prior-work setting.
Compatibility, levels, and costs
How many enchantments are in Minecraft Java 26.2?
Java Edition 26.2 has 43 enchantments. This calculator includes every standard, treasure, and curse enchantment, including Lunge for spears and the mace enchantments.
Which Minecraft enchantments are incompatible?
Important conflicts include Protection variants, Sharpness versus Smite or Bane of Arthropods, Fortune versus Silk Touch, Infinity versus Mending, Multishot versus Piercing, Depth Strider versus Frost Walker, and Riptide versus Loyalty or Channeling. The planner checks these automatically.
What does the anvil cost estimate include?
It estimates a single enchanted-book application using each enchantment’s official anvil multiplier plus the selected item’s prior-work penalty. Repairs, renaming, the other input’s prior work, and the order used to combine several books can change the final cost.
Can the calculator make command-only enchantments?
Yes. Turn off Simulate survival limitations to place enchantments on normally unsupported items, combine incompatible enchantments, or raise levels as high as 255, then copy the generated Java Edition command.
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