All 43 Java Edition 26.2 enchantments

ENCHANTMENT
CALCULATOR.

Choose an item, compare every compatible enchantment, catch survival conflicts, and turn the finished build into exact costs, a share link, or a ready-to-run command.

Available enchantments

Choose effects

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Aqua AffinityMaximum level 1

Removes the normal underwater mining-speed penalty while worn.

Bane of ArthropodsMaximum level 5

Deals extra damage and briefly slows spiders, cave spiders, silverfish, endermites, and bees.

Curse of BindingMaximum level 1

Prevents an equipped item from being removed in Survival until it breaks or the wearer dies.

Blast ProtectionMaximum level 4

Reduces explosion damage and explosion knockback.

BreachMaximum level 4

Reduces how effectively the target's armor protects against a mace strike.

ChannelingMaximum level 1

Calls lightning when a thrown trident hits an exposed target during a thunderstorm.

DensityMaximum level 5

Adds more mace smash damage for every block fallen before impact.

Depth StriderMaximum level 3

Reduces the movement slowdown caused by water; level III reaches normal walking speed.

EfficiencyMaximum level 5

Increases mining and tool-use speed on blocks the tool can efficiently break.

Feather FallingMaximum level 4

Reduces fall damage and the damage from ender pearl teleports.

Fire AspectMaximum level 2

Sets a struck target on fire, with a longer burn at level II.

Fire ProtectionMaximum level 4

Reduces fire damage and the time the wearer remains burning.

FlameMaximum level 1

Sets arrows fired from the bow on fire.

FortuneMaximum level 3

Increases or improves the drops from many mined blocks.

Frost WalkerMaximum level 2

Temporarily freezes nearby water while walking and protects against magma block damage.

ImpalingMaximum level 5

Deals additional trident damage to aquatic mobs in Java Edition.

InfinityMaximum level 1

Lets a bow fire normal arrows without consuming them, provided one arrow is carried.

KnockbackMaximum level 2

Pushes struck targets farther away.

LootingMaximum level 3

Increases mob drops and the chance of rare drops when the enchanted weapon earns the kill.

LoyaltyMaximum level 3

Returns a thrown trident to its owner; higher levels return it faster.

Luck of the SeaMaximum level 3

Improves the quality of fishing loot and reduces junk catches.

LungeMaximum level 3

Propels the user forward during a spear attack; higher levels travel farther but cost more hunger.

LureMaximum level 3

Reduces the wait before a fish bites.

MendingMaximum level 1

Uses collected experience to repair the held or equipped item instead of adding that XP to the bar.

MultishotMaximum level 1

Fires three crossbow projectiles in a spread while consuming one projectile.

PiercingMaximum level 4

Allows a crossbow arrow to pass through multiple entities and shields.

PowerMaximum level 5

Increases damage dealt by arrows fired from a bow.

Projectile ProtectionMaximum level 4

Reduces damage from arrows, thrown tridents, shulker bullets, and other projectiles.

ProtectionMaximum level 4

Reduces most forms of damage after armor is applied.

PunchMaximum level 2

Increases the knockback caused by bow-fired arrows.

Quick ChargeMaximum level 3

Reduces crossbow loading time at each level.

RespirationMaximum level 3

Extends underwater breathing time and reduces the chance of drowning damage.

RiptideMaximum level 3

Launches the player with a thrown trident while in water or rain; the trident cannot be thrown normally.

SharpnessMaximum level 5

Increases melee damage against all targets.

Silk TouchMaximum level 1

Makes many blocks drop themselves instead of their usual mined drops.

SmiteMaximum level 5

Deals extra damage to undead mobs such as zombies, skeletons, phantoms, and the Wither.

Soul SpeedMaximum level 3

Increases movement speed on soul sand and soul soil while gradually wearing the boots.

Sweeping EdgeMaximum level 3

Increases the damage dealt by a sword's sweep attack.

Swift SneakMaximum level 3

Increases movement speed while sneaking.

ThornsMaximum level 3

Has a chance to damage an attacker when the wearer is hit, at an extra durability cost.

UnbreakingMaximum level 3

Gives durability uses a chance not to consume durability, extending item life.

Curse of VanishingMaximum level 1

Makes the item disappear when its holder dies instead of dropping it.

Wind BurstMaximum level 3

Launches the attacker upward after a successful mace smash attack.

93 enchantable choices

Choose equipment

Minecraft enchantment planner

Build the item before spending levels

Different Minecraft items draw from different enchantment pools, and many desirable effects cannot coexist. The planner starts with the actual Java Edition 26.2 item tags, including copper equipment and the complete spear family, then prevents invalid enchantments and mutually exclusive combinations while survival simulation is active.

Understand table power and anvil cost

Each enchantment card shows its normal maximum, rarity, acquisition method, and official enchanting-power window for the chosen level. The finished build estimates a one-operation enchanted-book cost, applies Minecraft’s exponential prior-work penalty, and translates that level target into XP points and approximate bottles.

Experiment beyond survival

Disable survival limitations to attach any enchantment to any item, combine normally exclusive effects, and raise levels up to 255. The generated command uses Java 26.2 item components, while the share link preserves the selected item, levels, and prior-work setting.

Enchantment calculator FAQ

Compatibility, levels, and costs

How many enchantments are in Minecraft Java 26.2?

Java Edition 26.2 has 43 enchantments. This calculator includes every standard, treasure, and curse enchantment, including Lunge for spears and the mace enchantments.

Which Minecraft enchantments are incompatible?

Important conflicts include Protection variants, Sharpness versus Smite or Bane of Arthropods, Fortune versus Silk Touch, Infinity versus Mending, Multishot versus Piercing, Depth Strider versus Frost Walker, and Riptide versus Loyalty or Channeling. The planner checks these automatically.

What does the anvil cost estimate include?

It estimates a single enchanted-book application using each enchantment’s official anvil multiplier plus the selected item’s prior-work penalty. Repairs, renaming, the other input’s prior work, and the order used to combine several books can change the final cost.

Can the calculator make command-only enchantments?

Yes. Turn off Simulate survival limitations to place enchantments on normally unsupported items, combine incompatible enchantments, or raise levels as high as 255, then copy the generated Java Edition command.

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